Yesterday, Cocos Engine stated at a technology salon held in Shanghai that the Cocos Creator 3.2 released the day before officially supports HarmonyOS, and Cocos has thus become the world’s first game engine to support HarmonyOS .
It is learned from Huawei that Cocos Creator is an all-in-one game development tool that has a high market share in the field of 2D and 2.5D game development, but it is still in its infancy in the 3D market.
The Kirin GPU team started technical cooperation with the Cocos engine and helped the Cocos engine to further improve the 3D rendering framework through the HMS Core CG Kit. In the Cocos Creator v3.1 version, the mobile-side deferred rendering pipeline was implemented.
Naijatechnews has reported that the overall workflow is to first complete content development in Cocos Creator, choose to build for HarmonyOS, and then import the completed project into DevEco Studio of HarmonyOS to compile/package/deploy and debug.
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