Epic Games again petitioned the judge to prevent Apple from removing Fortnite from the App Store . Epic said that Apple’s move is in retaliation against game developers for providing their own in-app purchases in games.
Epic made a request to the judge last Friday. A request made by the company was rejected by the judge last month.
When users make in-app purchases, Apple will charge application developers a maximum of 30%. Such a high percentage makes Epic dissatisfied. Epic has also filed a similar lawsuit against Google.
Apple’s App Store business is also facing antitrust investigations by US and European legislators and regulators, who all want to limit the power of large technology companies. Some app developers complained that Apple’s App Store fees and other policies are unfair.
Epic stated in a document submitted to the Federal Court: “It needs to be made clear that Epic does not seek to allow Apple to provide free application distribution and processing services, and Epic does not seek to enjoy Apple’s services without payment. Epic hopes What you get is the freedom not to use Apple’s App Store or in-app purchases, but to use other and provide other competitive services.”
Apple subsequently issued a statement stating that it will not back down and said that from the current situation, the two companies have no chance of cooperation. Apple said: “Epic continues to release updates to Fortnite that violate App Store guidelines. This is unfair to all other developers on the App Store and puts customers in their fight.”
The dispute between the two parties escalated on August 13, when Epic told users that they would allow consumers to directly purchase “Fortnite” items, thereby bypassing Apple’s App Store in-app purchase channels. Subsequently, Apple removed the game from the App Store, causing iPhone and iPad users to no longer download the game. Prior to this, the number of players in Fortnite had exceeded 350 million.
Sensor Tower’s mobile application market data shows that so far, “Fortress Night” players have spent approximately US$1.2 billion through the Apple App Store and nearly US$9.7 million through Google’s Google Play. This means that this game has brought about 354 million U.S. dollars in revenue to Apple and about 3 million U.S. dollars in revenue for Google.
Epic stated in a document submitted to the court that through competitive payment methods instead of in-app purchases, players of “Fortress Night” can purchase items at lower prices. The company also stated that Apple has maintained a 10-year monopoly on iOS app distribution and in-app payment processing. The release of its own online market is the first to free consumers and developers from this monopoly. step.
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