After the RTX 3080/3090 was released, the first batch of players who got the graphics card found that it would cause some games to crash. Many manufacturers and evaluation agencies claimed that it was caused by the large-scale use of tantalum capacitors (POSCAP), while multilayer ceramic capacitors (MLCC) would be relatively more stable, and that they had replaced the capacitor solution.
In addition, there are many problems at present, such as the current situation of serious shortage of goods, the inability to run 8K resolution games stably, the cancellation of the VirtualLink design, and even the cancellation of SLI support in new models below RTX 3080. For a while, players began to complain.
Last night, Nvidia released the latest version 456.55 driver update, but it still could not eradicate the game crash problem. Today, NVIDIA said on the official forum: the latest GeForce 456.55 driver has improved the game stability; although the non-public version of the graphics card of the partner manufacturers has certain problems, they will also modify their own graphics card design. The appropriate ratio of POSCAP and MLCC capacitors may vary depending on the design of different manufacturers, which does not indicate quality problems.
According to the PCWorld test, the new driver greatly eases the problem of game crashes, but foreign media found that this seems to be the stability at the expense of frequency (1.7GHz), but there are still some manufacturers’ graphics cards. problem.
It is worth mentioning that the foreign media Videocardz previously compiled some crash cases and found that the maximum GPU frequency of their GPU reached 2GHz or above. IT Home knows that the default core frequency of the public version of RTX 3090 is about 1.7GHz.
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