As Ubisoft’s brand new original IP, “Walk of the Gods: Rise of Finnis” is an open-world action role-playing game that will be officially released on December 3, landing on PS5, Xbox Series, PS4, Xbox One, NS and Google Stadia platform. This work will support Chinese subtitles and Chinese dubbing throughout. When the first CG trailer of “King of the Gods” was released last year, many players connected it with “The Legend of Zelda: Breath of the Wild”. In this regard, Ayu is also generous. Game director Scott Phillips previously The interview made it clear that “The Legend of Zelda: Breath of the Wild” was one of the inspirations for this game, but the production team was also confident to complete a completely different game.
If you insist on using some words to describe this work, then “European and American cartoon style + Greek mythology background + witty style + Odyssey-style open world” should be the most appropriate and complete description. It’s not the same, and even the surprising cartoon myth journey. This demo version has been completed very high and it is infinitely close to the final product. From the beginning of the game, including the “Crash Rock” in the teaching level area, and the main task and some branches of the first exploration area “Yongchun Valley” in the process, the entire process takes about 4 hours.
“The Rise of Finnis” is an open world ARPG based on ancient Greek mythology. The game’s story setting is based on ancient Greek mythology, and it has undergone a lot of deconstruction and introduced more comedy elements. There are very few on the market. The story takes place after the evil Titan “Typhon” broke the seal of Zeus. The Greek gods were threatened by the power of this Titan and were deprived of their divine power, while ordinary humans were massively petrified. Zeus had to find Prometheus, the “fire thief” he had personally exiled, to defeat Typhon, but Prometheus was dissatisfied with his exile, so he made a bet with Zeus and predicted the mortal “Fennis” he found. “Will defeat Typhon.
Big BOSS Typhon
Zeus and Prometheus acted as narrators in the game, Prometheus was like a serious storyteller, and Zeus was an inconspicuous complaint, almost teasing the other.
“Zeus” who broke the fourth wall
The character “Fennis” played by the player was originally just a shield-holding hand who has never been on the battlefield. His/her (players can customize their gender) fleet encountered a storm at sea and sank. Only Finnis drifted to the game’s first place. An area “crashed the rocks”, and by chance, met the messenger of the gods Hermes, became the agent of the gods, and saved the gods occupied by Typhon.
After officially entering the game, players can customize the appearance of the protagonist Finnis, including gender, voice, skin color, hairstyle, distinctive appearance, etc., and can still be changed in the subsequent process
In the game process, players need to explore and recover the territory occupied by Typhon a little bit. Each area will have a Greek god bound by Typhon, like the large area “Yongchun Valley” that we can explore in the trial game. This is a An area with dense vegetation and bright colors, and Aphrodite, the god of love, who lived here, was turned into a tree by Typhon. Finnis’ mission in this area was to liberate Aphrodite.
“Ubisoft-style open world” changes and changes. The way players explore the open world in the game is similar to that of “Assassin’s Creed: Odyssey.” Finnis needs to climb to a specific high point on the map to complete the investigation, and surround it in a big vision. After the area, the fog of war on the map will be lifted. At this time, the player can mark the elements in the scene by pressing the R3 key and start exploring under the guidance of the compass.
Through the completion of the main task in the process, Finnis will form a bond with the ancient Greek gods, save the gods who were deprived of power by Typhon, and then receive their blessings and enhance their abilities. After finishing the main tasks related to Aphrodite, we will receive the blessing of Eros, which is a death-free buff with a 20-minute cooldown.
It is a pity that because the trial process starts from the beginning of the game, Finnis does not have many skills. The resources I can obtain during the trial play are not too many, and the skills I can point out are relatively few, but even if it is short In the past four hours, I still played a lot of new things.
1. More refreshing combat system
The first part is the battle. The initial experience is basically the same as that of “Assassin’s Creed: Odyssey”. The protagonist Finnis uses three different types of weapons: dagger, great axe and bow and arrow. The basic combat actions are given to the RB and RT keys. Corresponding to light attack and heavy attack respectively. After pressing the left shoulder button to call out the skill board, the combination of buttons can activate the skills. Therefore, the basic gameplay of combat is the same as that of “Odyssey”, which is to insert skills in the sequence of ordinary attacks to play some tricks.
Skills that combine the power of the gods are the most powerful and characteristic, such as the shield impact “Athena’s Advance” issued by the power of Athena, and the vertical range attack “Aris’ Wrath” that combines the power of Ares. , And the powerful attack “Hammer of Hephaestus” with a final word. These skills can also be upgraded in the later stage to obtain stronger effects.
The x button in the game is for dodge, and pressing the left and right shoulder buttons is for parry. The precise input of dodge will trigger the bullet time, and the parry skills can derive more powerful attacks in the later stage. However, within the bullet time of “Wu Shenji”, Finnis’s action speed bonus is not large. To maximize the damage output in this process, it depends on the player’s consecutive selection.
However, after learning some skills, the refreshing level of the combat system in “Wu Shen Ji” has improved a lot than in “Odyssey”. This work introduces a long-press light attack to provoke the enemy in the air, using the hook to quickly approach or close the enemy, and dodge in the air, etc., will make you think of “Devil May Cry”, highly action Skills, players can play more fancy, I pointed out these two skills the first time when I tried to play, it is relatively comfortable to use.
Enemies in the game will also have some powerful attacks with red special effects that cannot be parried, and can only be dealt with by dodge. All enemies have a blue stun slot. Continue to use heavy attacks or magical skills to accumulate this slot. After the accumulation is full, the enemy will fall into a stun state, and the player’s attack at this time will also have a damage bonus.
The action and feel of “The Rise of Finnis” is not top-notch, but it can also be said to be the first-line level of the big factory. The release of some skills gives me the feeling that it is much better than “Assassin’s Creed: Odyssey”, at least In the few hours I tried to play, I was quite satisfied with this combat system.
2. New open world gameplay
After completing the prologue of “Crashing the Rocks”, Finnis, who has obtained the “Hang Glider”-Daedalus Wings, can glide to the first large area “Yongchun Valley”. The open world gameplay of “The Rise of Finnis” is here Unfold. The main task here will give priority to guiding players to the “Pantheon”, a stronghold located on a high altitude, and it is also the core of the players behind to explore the open world.
The protagonist Finnis has more diverse ways of growing up, and there is no hierarchical system, making it easier to freely match skills. And importantly, Finnis’s growth is directly linked to the player’s open world exploration behavior.
In the exploration of the open world, such as climbing mechanism, physical strength system, temple challenge, hang gliding mechanism, etc., the inspiration source of this work is used for reference.
Most of these functions actually fit the theme of ancient Greek mythology to a high degree. For example, the “Wings of Daedalus” used by Finnis to glide is the wings worn by Icarus when flying in Greek mythology. Finnis double jump, you can also press the B button to glide for a certain distance in the air; the ability to lift large objects comes from Hercules’ wrist armor (Hercules is a strong man in Greek mythology), which can be in the scene Some elements interact with each other, such as lifting a rock to hit the enemy in battle, or carrying props when solving puzzles. Most of these elements are relatively self-consistent. You may find it familiar, but there is no strong sense of contradiction.
In the process of exploring the world, Finnis can pick four different fruits at will. You can choose to eat these fruits directly or use them to make potions with stronger ability. According to the four fruits, you can get health regeneration and endurance. Value recovery, attack power enhancement and defense power enhancement four kinds of buffs, and the medicine production can also be upgraded to obtain more effects.
“Temple Challenge” has also been added to “The Rise of Finnis”. Players need to complete the maze challenge, puzzle solving, BOSS battle and other content after entering these mysterious realms scattered on the map. In a secret puzzle solving process that left a deep impression on me, Finnis needs to stand on two intersecting routes and push two spheres of different weights back and forth to solve the puzzle. The play still has a certain intensity. The puzzles played later also include different types of puzzles such as “3D pinball” and “dodgeball”, which take up a part of the game.
“The Rise of Finnis” also adds some small puzzles and challenges to the exploration process of the big map. Players can find these in the distance, and then set the pushpin to go. During the trial play, I played a part, such as “movement challenge”. Players need to run or fly to a specific location within the specified time, and they will be rewarded when they achieve it; the other is the “harp challenge”, which is found on the map After the harp is playing, the player needs to remember the order of plucking the strings, and then play it correctly at the harp, and there will be rewards.
As we mentioned earlier, the base for players to explore the open world is the “Pantheon”, because the resources obtained by the player’s exploration of the world need to be used in the Pantheon. Collecting “Fairy” scattered in all corners of the world can increase the maximum health value; the “Charon Coin” obtained by completing the challenge can be used to learn skills; reaching the secret puzzle to obtain “Zeus Lightning” can increase the maximum physical value, It’s all so.
The scene of the Pantheon is set at a high place on the open map. Every time the player returns to the Pantheon to upgrade, he can observe the surrounding terrain by pressing and holding the R3 key. The special field of view and the vibration of the handle prompt the player to new scene elements. The player can Place pushpins to mark these elements to plan your own exploration route.
3. Streamlined equipment system
In terms of equipment system, weapons no longer have independent values like “Assassin’s Creed: Odyssey”. The damage caused by various weapons is determined by Finnis’s own ability value. For example, Finnis’s current sword weapon damage is level 2/30 points. , Then the basic damage of all sword weapons is 30 points. The difference between weapons is mainly in their buff and appearance, such as increasing sword damage by 10%, increasing bow and arrow headshot damage by 150%, and so on.
The same is true for armor and equipment. The strength of the helmet and armor is directly related to the strength of Finnis’s individual, and can be upgraded in the “Hephaestus’ Forge” in the Pantheon; including the capacity of the potion bag, it is also upgraded here. The equipment I obtained during the trial was limited. Apart from the difference in appearance, the impact of equipment affixes is not obvious, and there may be more playable places in the later stage.
Concluding Remarks “The Rise of Finnis” was developed by Ubisoft Quebec. The same type of games they have developed before include “Assassin’s Creed: Syndicate” and “Assassin’s Creed: Odyssey”. After participating in the demo, I also found A lot of “Assassin’s Creed: Odyssey” shadow.
It is not the same as “The Legend of Zelda: Breath of the Wild”. Instead, it draws some newer and more interesting elements on top of the excellent mechanism of “Assassin’s Creed: Odyssey” that has been successfully verified.
If you appreciate the abundant and solid gaming experience of “Odyssey”, you can also get a better experience in “The Rise of Finnis”.
But one problem that needs to be explained is that this work feels very European and American. Whether it is a cartoon style that conforms to the aesthetics of European and American players (this style of work is rarely seen by domestic players, the most famous one should be “Fortress Night”), or the humor lines full of European and American cold jokes, they are full of thick European and American style. If you don’t have a certain understanding of European and American culture, you will inevitably not be able to experience part of the fun.
Of course, Ubisoft also gave a solution. The game supports full Chinese dubbing and a lot of localization optimizations for lines. This is also the first work of Ubisoft’s large-scale open world game that has such a luxurious treatment. Players may wish to give it a try.
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